And quite often, a game is simple enough that modern hardware will be able to power through the shittiness that the game in the end still has acceptable performance, and people take this as proof that Unity isn't shit, but that's just low standards. You see the issue is that when I say Unity is shit, I am mainly talking about the performance of games it produces, specifically physics and rendering performance. Obviously, there are good games made with Unity, but that's actually a fallacy of equivocation. I've made this argument many times, that Unity is a horrible game engine and people bring up the same invalid arguments over and over again, it's the bad developers, not the engine.
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